(Re-)Drawing Typologies, 2007
1 / 7
Publication on the occasion of the exhibition Drawing Typologies, Stedelijk Museum CS, 2007. It is designed by making use of the drawing tool: "Text pencil" developed by Jonathan Puckey.
Grey Movie & Grijsblok, 2007
1 / 6
With Grey Movie & Grijsblok, Luna Maurer visualizes the concept "thinking as a rhizom" as it appears in the philosophy of the French philosopher Gilles Deleuze (1925-1995).
City Walk, 2007
1 / 13
City Walk was an event to which I contributed with an SMS intervention on March 24th, 2007 in The Hague. Organized by the graphic design studio LUST.
During 3 hours I send the participants instructions by SMS according to which they had to behave while walking randomly through the city.
The instrucions let the participants investigate into conventions, rules, laws and limits we are dealing with in the public space.
SMS INSTRUCTIONS
1 walk on the left-hand side of the pavement and pass approaching pedestrians on the left-hand side
2 look for suspicious signs that predict imminent danger and warn the group
3 look inside the windows of street-level houses
4 search for eye contact with passing pedestrians
5 greet passing pedestrians
6 transform public space into private space
7 hand out sweets to strangers
8 cross the street whenever someone is walking in your direction
9 walk on the bicycle path
10 only cross the road when the traffic light is yellow - just before they get red
11 cross borders from public to private space, enter private terrains
12 pass pedestrians a bit too close
13 talk to yourself as if you're on the phone - make a fictive call to your mother
RINGTONE FORMATION
After the walk the participants were told to gather at the Central Station in The Hague and wait for new instructions. This time they became part of a principle called cellular automata.
Every participant was smsd simultaneusly the following instructions:
1 Hello cell - please take a position in the main hall with distance of 2 meters of your neighboring cells. Put the cell phone volume up and wait for instructions.
2 Look for your left-hand neighbor with the number (e.g. 0641935417) and your right-hand neighbor with the number (e.g. 0655706440) and stay together.
3 Kiss your right-hand neighbor goodbye bye -say something nice and swap place.
Every participant was smsd simultaneously two numbers of two of the other participants
. By calling and listening to where the ring-tone came from they had to find their neighbors.
This project couldn't be played till the end because the police interrupted the game due to the danger of accumulation of people.
Thanks to Jonathan Puckey and Dimitrt from Lust.
Link to this project:
poly-luna.com/city-walk
The instrucions let the participants investigate into conventions, rules, laws and limits we are dealing with in the public space.
SMS INSTRUCTIONS
1 walk on the left-hand side of the pavement and pass approaching pedestrians on the left-hand side
2 look for suspicious signs that predict imminent danger and warn the group
3 look inside the windows of street-level houses
4 search for eye contact with passing pedestrians
5 greet passing pedestrians
6 transform public space into private space
7 hand out sweets to strangers
8 cross the street whenever someone is walking in your direction
9 walk on the bicycle path
10 only cross the road when the traffic light is yellow - just before they get red
11 cross borders from public to private space, enter private terrains
12 pass pedestrians a bit too close
13 talk to yourself as if you're on the phone - make a fictive call to your mother
RINGTONE FORMATION
After the walk the participants were told to gather at the Central Station in The Hague and wait for new instructions. This time they became part of a principle called cellular automata.
Every participant was smsd simultaneusly the following instructions:
1 Hello cell - please take a position in the main hall with distance of 2 meters of your neighboring cells. Put the cell phone volume up and wait for instructions.
2 Look for your left-hand neighbor with the number (e.g. 0641935417) and your right-hand neighbor with the number (e.g. 0655706440) and stay together.
3 Kiss your right-hand neighbor goodbye bye -say something nice and swap place.
Every participant was smsd simultaneously two numbers of two of the other participants
. By calling and listening to where the ring-tone came from they had to find their neighbors.
This project couldn't be played till the end because the police interrupted the game due to the danger of accumulation of people.
Thanks to Jonathan Puckey and Dimitrt from Lust.
Link to this project:
poly-luna.com/city-walk
Urbaninform, 2009
1 / 5
www.urbaninform.net - urbaninform is a web tool that collects architecture and urban design best practice-projects for the informal city.
In collaboration with Marije ten Brink.
Jubilator, 2008
1 / 6
Video output ball
www.jubilator.org – Video performance by Poly-Xelor: Luna Maurer & Roel Wouters, in collaboration with Kostya Leonenko
Infocus, 2007
1 / 8
www.infocusdialogue.com website and publication (not published) for IN FOCUS - an ongoing project with international artists, whose work refers to the Middle East from their own cultural, social, historical and political contexts.
In collaboration with Jonathan Puckey and Roel Wouters.
In collaboration with Jonathan Puckey and Roel Wouters.
Sandberg Instituut, 2007
www.sandberg.nl – In collaboration with Edo Paulus, programming server side: Jan van Bruggen, flyer in collaboration with Ian Brown.
The Accidental Tourist,
1 / 10
International Design Class 2007 at the Samara State University of Architecture and Civil Engineering, Samara, Russia. June, 2007
Casco Website, 2006
1 / 5
www.cascoprojects.org – website for Casco, Office for Art, Design and Theory, Utrecht, The Netherlands. The current casco website is an update designed by Marije ten Brink.
Living Agenda, 2005
1 / 7
Museum Het Domein, Stittard
Installation with tape on the floor/wall. The installation visualizes my agenda during the year 2005.
CO-OPs, 2006
1 / 10
www.co-ops.nl – website design for CO-OPs, Inter-territorial Explorations in Art and Science.
Graphic Design Bienale BRNO, 2006
1 / 8
Poster variations
Poster design for exhibition 'Graphic Design in the White Cube' during the 22nd International Biennale of Graphic Design Brno 2006, June - October 2006. In collaboration with Jonathan Puckey.